
Rare Prefix - Cutthroat: removed % Attack Speed, reduced % Cunning to 5% on level 82+ versions of the affix. Rare Prefix - Caustic (shields): increased Acid damage. Rare Prefix - Aetherfire (off-hands): reduced % Cast Speed to 5%. For more details on which Monster Infrequents are affected, see the Monster Infrequents section. Many Monster Infrequents that previously only modified one skill now have modifiers for both of their supported skills. Fixed an issue where hotkeys could become stuck when pausing the game. Fixed an issue where Valdaran had higher than intended Lightning resist. This also results in them having lower resistances to other damage types they were not intended to have elevated values against. Fixed an issue where Benn’Jahr, Fabius, Moosilauke and Zantarin had lower than intended resists against certain damage types.
Fixed an issue that may be causing the Chthonian nemesis, Benn’Jahr, to very rarely not spawn. Fixed an issue where rarely some enemy-only items would unintentionally drop as white quality equipment. This reduction starts out small and scales up to roughly 10% for the highest level enemies encountered. Reduced Armor on high armor enemies (ex.
This fix also applies to Retaliation damage converted to Physical.
Damage converted to Physical is now properly reduced by Armor. This previously only applied to the Crucible game mode but is now game-wide. Various human enemies and bosses no longer have scaling Elemental Resistance. Previously change only affected Ashes of Malmouth and not Forgotten Gods. Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems, for real this time. This change will mostly impact builds reliant on Crowd Control to maximize damage. Nemesis Bosses now have slightly reduced Crowd Control resists, also affects a select few bosses that had similar resists (Ex. Reduced Crowd Control Resist granted by the Unstoppable Mutator. This animation is used in many WPS skills and granted weapon attacks from items and components, as well as Soldier’s Markovian’s Advantage, and should result in a roughly 34% improvement. Updated Jump Attack animation speed for 1h-melee and 2h-melee to match the speed used when dual wielding. This correction was done to more accurately reflect actual gameplay performance and impacts the tooltips only. This has resulted in an approximately 5% correction to Attacks per Second and DPS calculations in the character sheet. Fixed an issue where casting skills with keyboard would behave inconsistently with casting the same skills via the mouse. Fixed an issue where certain item skill modifiers for pets would not correctly update the tooltip if multiple copies of the same modifier were equipped. Reduced Max Number of Grava’Thul’s Void Pools that can exist at any one time in the Crucible. Increased reward quality scaling on Gladiator difficulty, with a more substantial increase at higher waves.